Friday, 14 July 2017

Super Castlevania 4 Isn't That Easy

Castlevania has changed a lot since its days on NES and SNES but whenever you talk about classic Castlevania with people the common opinion is that Super Castlevania 4 is the easiest in the series.

There are a lot of features in Super Castlevania 4 that basically all the other ones didn't have, including other SNES Castlevania games like Dracula X.  These included an 8 way whip, the ability to crouch walk and a sub weapon mapped to it's own key rather than being up+whip.  This made managing the games many challenges a lot easier to deal with compared to earlier games however what gets my back up is that people talk about Super Castlevania 4 as if its an easy game.

Despite all the advantages you get in this game compared to others there's still plenty of bullshit that will make you want to tear your hair out.  For example any stage that scrolls up will have the bottom of the screen instantly kill you if you fall down rather than just scrolling back down to where you came from.  This is especially annoying in some stages with tight platforming or a cheeky enemy that will smack you into a bit because you let your guard down for a second.  However that's not the worst of it because once you get to stage 8 in this game things start to get really bullshit.  One hit kill spikes fucking EVERYWHERE are the big offender and I do mean absolutely everywhere.  Then there's the clock tower which has the aforementioned death drops but only this time with TONS of enemies that could potentially knock you into them.  Then you get to stage A and there's fucking stairs that fall from underneath you that will sometimes not allow you get a proper footing on them and if you make it through that there's random floating platforms that will carry you up into more spikes if you are unlucky and aren't given another one to jump to.

This becomes all twice as hard if you're trying to speed run because not only do you have to worry about these traps but also things like health management so you can damage boost off basically everything to save time and making sure that you always have a triple shot cross.

If you really think Super Castlevania 4 is an easy game go and replay it right now, I think you'll be in for a little bit of a shock.  Still though its a great game so it doesn't matter if you breeze through it or die an absolute shit ton, you'll have fun with it.  If you've not played it before then what the fuck are you doing?  Go play it right now

Sunday, 9 July 2017

Back From Korea

At time of writing I have basically just come from my trip in South Korea and I just thought I'd say a couple of things about my trip before going to bed since I'm absolutely shattered from walking around in 35+ degree temperature for such a long time.

Usually I hate capital cities no matter what country they are in.  Tokyo, London, Paris, doesn't really matter I fucking hate them however I don't quite have the same levels of hatred for Seoul.  It's not exactly what I'd call the nicest place in the world to be but it's definitely the least "offensive" capital city I've ever been in for lack of a better word.

Anyway I did the usual touristy bullshit like visit temples and little historical villages and stuff.  The temples/palaces in South Korea are really weird because they all seem to be copy pasted.  All sort of arranged like dungeons from the original NES Zelda game with large expanses of nothing much going on.  Granted the palace I visited this time had a "secret garden" that I didn't get to see but that was extra money AND only available as a guided tour so fuck that.

The food in South Korea is really good though, especially if you're into spicy stuff.  We were taken by my friend to some kind of beef restaurant and they give you about 7000 different side dishes for you to construct your own meat-lettuce wraps with.  The following lunch time me and my wife went to a place where they served something called Galbi.  It was chicken and rice in a spicy sauce that was served on a sort of huge hotplate and they cook it for you at the table.  Fucking delicious.

As far as the gaming scene in concerned out there I didn't really see much of what was going on.  According to the friend that we stayed with the famous net cafes are of course super popular but I think everyone in the world knows about that shit since Korea is famous for Starcraft 2 and shit pop music above all else really.  Outside of that the big thing seems to be mobile gaming.  We spent an afternoon in a big shopping area and I didn't see a single game store but the subway had adverts for mobile game apps fucking EVERYWHERE.  Sort of similar to what I saw in Singapore with PC and Mobile markets being huge while console users are pretty few and far between.  I could be wrong about this of course since my total time spent in Korea is probably equal to about 3 days.

Don't know if I could recommend it for a long trip but if you're passing through or you already live in Asia and need a weekend destination then Korea is a good bet.


Wednesday, 5 July 2017

MSN Gaming Zone and Others

A few days ago I had a sudden flash of memory back to my early days of online gaming.  A time when connections weren't as stable and the idea of playing and talking with other people who weren't in the same room as me blew my goddamn mind.

Nowadays online gaming is very easy, you just hop on PSN, Xbox Live or Steam and you hit "Multiplayer" in whatever title and it will find people for you and then drop you in a match.  Back then though things were very different and a lot more annoying.  There were these 3rd party services like MSN game zone where you'd have to chat to people and set up little rooms and wait for folks to join you.  That was the easy part though because I seem to remember once you were actually in a game connections being really unstable and games being dropped left right and center. 

This was OK if you were playing a Tom Clancy game or something where matches were short but me and my friend would often try and play things like Heroes of Might and Magic 3 through this thing and those games are fucking LONG.  If you dropped connection during a match of that there was no chance to reconnect, you were just done and that made things very frustrating.  It could have been a problem with my internet rather than the MSN Gaming Zone service but the point is that stable connections during games are something I think we very much take for granted now.

There was this other service called Gamespy which was kind of similar but I remember that had chat rooms where you could use a microphone to talk to people which was another thing that absolutely blew my mind.  It was also something that sort of freaked me out because I came from a time when I was constantly told that everyone on the internet was a predator so the idea of voice chatting with people was not something I enjoyed at the time.  Probably for the best because I was a bit of a twat as a child so I saved myself some embarrassment.

I sort of miss the these times but at the same time I'm so happy that online gaming is mostly hassle free nowadays.  I'm more than happy to sit here and reminisce but I don't think I'd ever really want to go back to using these kind of services ever again.

Tuesday, 4 July 2017

Pianista

Pianista is a game that just randomly came up in an advert while I was scrolling through Facebook one day.  Usually I steer clear of mobile rhythm games because despite their fairly decent quality they are almost always full of bullshit that makes me quit.  However the idea of a rhythm game based on classical music piqued my interest so I gave it a try 

So the bullshit that I'm talking about with other rhythm games usually involves the collection and leveling of characters.  You can play a song perfectly in games like Love Live but still end up with a shitty rank because your characters don't have enough levels to earn you the required points.  Luckily Pianista doesn't do that.  You just pick and song, play it and you're graded based on your actual skill rather than any money-grubbing character breeding system.

The game has I think about 50 songs at time of writing with new stuff getting added every so often and songs are played on something called Tour Mode and clearing them in this mode unlocks them for your collection where you can play them freely.  There are 3 difficulty levels of play which are normal, technical and master.  I've not tried master yet so I can't say just how challenging it gets but if you aren't really all that familiar with the genre there are certain songs on normal that may give you a hard time.

As you play songs you earn gold and you can use this gold to upgrade your piano which will get you different bonuses and such but apart from that you don't use the gold for anything else.  There's also a premium currency which I think lets you cut down the wait time on your plays recharging but considering this is something I'll do a song or two with on the train that's not really an issue.  The game also has leader boards so if you're the competetive type you can see how you stand up to the rest of the user base.

My only real complaint is that you get 5 song points to play songs with and then after that you have to wait before you can play any more.  1 song point regenerates every 30 minutes so if you're just fiddling with it it's not much of an issue but if you have a long journey and you were hoping to jam out to some Chopin you may have to start spending premium currency or just listening to him on a music player and live without the game part.

Either way, it's free to download on the app store, the game looks slick, plays really well and has a decent number of songs for you to enjoy.  So unless you hate classical music you should probably go and give it a try.

Friday, 23 June 2017

Why Do I Even Like Musou?

So recently I started playing a game on my Vita called Sengoku Musou Chronicle 3 which I got for free of PSN ages ago.  I'm having and absolute blast with it but as I play the game I can't help but wonder what it is about this series I find enjoyable.

Before I say any more, allow me to explain what Musou is to those who may not be familiar.  "Musou" in Japan has a number of different names in the west depending on the series.  Dynasty Warriors if the setting is China, Samurai Warriors if the setting is in Japan, Pirate Warriors if you're crossing over with One Piece and Hyrule Warriors if you're crossing over with Zelda.  However don't get it mixed up with Devil Kings or Sengoku Basara because despite the fact that they are almost the same thing, they aren't made by the same people and I'm sure there's some hardcore fan somewhere you'll offend by putting them together.

So in these games you pick or make a character and then you get slammed into various historic battlefields where you are a super human war god and everyone else is brain dead and barely knows how to swing a sword.  You run around mowing down hundreds and hundreds of dudes until eventually you come to a special dude with a title above his head and you murder him to lower enemy morale or win if it's the REALLY special dude.  The combat involves mashing one button and watching guys die until a meter fills up and then you press one other button once and you watch a little animation special move where a whole bunch of guys die at the same time.

Yes, there's a little more to it than that, of course, but that's essentially what it feels like to play a musou game.  It sounds and feels like something that SHOULD be boring and repetitive after maybe 1 or 2 stages but for some reason I just can't stop playing.  There's something incredibly satisfying about watching that kill count slowly rise up and just running around a huge battlefield mowing down tons of dudes single handedly.  Maybe I enjoy it so much because when I was younger playing the earlier games I was too stupid to tell how dumb it was and now I play it on the train after work where it works as a sort of stress toy rather than a proper video game.

If you've not played a Musou game you should try it out.  Maybe it won't be for you and you'll see it for the boring piece of crap it probably is.  OR you'll get sucked it by it's highly stylistic approach to historic warfare and the bloodthirsty loon buried deep inside you will have an absolute blast.

Tuesday, 13 June 2017

[Donation Incentive] FF9: Kill Ozma [Video]


Only Half Fucks Given for E3

So E3 is going down as I type this very post and unfortunately the fucks I have to give about this evet are pretty minimal.

I'm sure I've talked about this somewhere on the blog before but up to a few years ago I used to get really excited for E3.  Back in my university days I'd pool friends together either in my tiny room or on Ventrilo/Mumble and we'd all watch the conferences and talk about the event as it happened.  Now I'm barely even paying attention, only having certain tidbits of information trickled to me via other peoples excitement on Facebook and I don't feel like I'm missing out on all that much.

I guess its because over the last few years the big conferences have really bored me to tears.  They showcase a few games, usually with pre rendered bullshit or some crappy staged "game play" footage where they have some guy sit in a corner and pretend to play a sequence while a short movie plays on the big screen.  After that there's a lot of waffle about features for a system which are being added, usually stuff that no one gives a toss about like that year it was all about Facebook or fucking sports and then it ends.

So while I'm not watching the event live or really even following it at all I'd be lying to you if I said I gave absolutely 0 fucks about  the event.  Despite the boring nature of the pressers the games that do get announced are usually pretty cool.  Already I've been intrigued by Monster Hunter World and Dragon Ball FightersZ and I'm sure once the event is done and I look up a list of announced games my excited will pique for something.

So while I won't be commenting on the event itself look out for a blog post on shit I'm looking forward to 

Thursday, 8 June 2017

Tau and Friends Play Advance Wars Part 7


Persona 5

Well it took a fucking age and a half but last weekend I finally beat Persona 5 and HOLY SHIT it's actually one of the best RPGs I've ever played.  I'll try to avoid spoilers as much as a can but there's a CHANCE that some may get dropped at some point, I'll mark them appropriately if I get into that but just be on your guard since people seem to be very uppity about spoilers for this game.

So here's a short version of my thoughts for people who are familiar with Persona and Shin Megami Tensei as a whole.  Persona 5 doesn't actually do anything particularly new with the franchise but it has an absolutely INSANE amount of polish on it.  If you like Persona you'll adore this game and if you are a mainline SMT snob then even you will find it hard not to get a kick out of this one.  It's just generally a damn good game.

For those that aren't familiar, Persona 5 is half monster breeding JRPG and half school life simulator. The story begins with our protagonist being set up for a crime he didn't commit and then getting sent to some shit school in Tokyo where everyone hates his guts.  From there he runs into a couple of other outcasts and they discover that they can enter an alternate universe where they dress like gentlemen thieves and can invade the hearts of certain people to change them from shitty people to not shitty people.  When you aren't doing that however, you have to go around making friends various folks around your school and Tokyo which has a knock on effect of making your Persona's stronger when you fuse them together to make new ones.  When you aren't doing THAT you can go around a number of places raising stats like charm, courage and academics in order to make you better at doing stuff/providing chances to deepen your friendships with the people mentioned in the sentence before.

The monster breeding, JRPG side of this game is where it really comes to life though.  When you are wandering around the hearts and minds of your targets you run into demons.  If you beat them up in just the right way and knock them down you can hold them at gunpoint and "negotiate" with them.  If you're negotiation is successful they will give you money, items or best of all join you so that you can use their skills in battle.  Once they've joined you can go inside a prison in order to put them under a guillotine and fuse them together to make new ones that are even better which in turn makes stealing  the minds of your targets much easier.

This is just a basic overview of the main two parts of the game but there's so much going on in P5 it'll make your fucking head spin.  There's no way I can do it justice in a short blog post like this, just go and play it.  The fact that I've not dedicated a paragraph to things I didn't like should say a lot about how I feel.  The only "complaint" I do have is that this game is fucking LOOONG but that wasn't really a negative for me and won't be for a lot of other people.  Just be warned though you will be probably at this one for at least 90 hours just for the main run through.

If you like RPGs, play P5
If you don't like RPGs, play P5 anyway
Just if you like games in general, play P5.  Just play fucking P5, right now

Monday, 5 June 2017

Pixeljunk Monsters

I've had this game on my PS3 since my second year of University and I've never fucking beaten it.

Pixeljunk Monsters is a tower defense game that came back in 2007.  The game play is simple, you control a little man who goes around building towers on trees.  Monsters come out of one end of the map and walk towards a little house on the other end of the map.  If the towers fail to kill a monster by the time it reaches the house it kills a little thing inside and if this happens 20 times then it's game over.

The game itself isn't too hard but it makes a big deal out of perfectly clearing a stage.  To perfectly clear a stage you have to complete all waves within a level without losing any of the little guys from your house and maybe I'm just shit but this is a really difficult task.  What will usually happen is the game will throw one type of enemy at you for a whole bunch of waves so you end up with a large amount of towers that counter that specific type.  You spend ages thinking everything is just fine and then BAM out of nowhere a different type comes out late in the level with tons of health that you're just not ready for.  Then you restart because you lost a guy and you start trying to prepare for the thing that you know is coming but you find yourself under prepared for the shit the comes before so you end up losing guys and restarting again.  Rinse and repeat this process for fucking HOURS and eventually you strike the right balance and beat the stage with a perfect and all you get for the trouble is a stupid fucking rainbow above the level tile on the map.

Beating the game itself isn't actually that hard but because I'm a perfectionist I feel obliged to try and perfect every level on the map.  If you aren't like that you'll probably have a lot of fun with Pixeljunk Monsters but if you want those fucking rainbows this game will drive you absolutely mental.

Tuesday, 30 May 2017

New Repeating Donation Incentive: Speed Marathons

So of course I'm always looking for new donation incentives to put on the blog to help aid the charity and here's an idea I'm surprised I've not come up with sooner.

So at time of writing I can sort of semi-competently speedrun about 10 or 11 games so the obvious outcome of this donation incentive is that I'd play them all back to back.  Only I'll do you one a little better which would be that I'd do 3 runs of each game before switching to the next title.  That will add a decent amount of length to the event and make it worth the donation money I feel.

However usually when I run an event once the event is done it gets deleted from the incentive list.  The only repeating incentive that has been featured on the blog before this was Euro Truck Simulator 24 hours and the only reason that repeated is because I failed to make the 24 hour mark on the first attempt.

This is the first donation incentive on the blog that won't disappear after it's been met and instead it'll just reset back to 0.  That means if you wanted to see 10 (or more in the future) games get run back to back, you could keep donating for it and making me do these marathons as often as possible.  There will also be a sort of stretch goal during each marathon to make me play one extra game that I don't usually run one time and that will be decided at the start of each marathon, I'll pull it from a hat or something.

Let's do some speedruns for charity!

Monday, 22 May 2017

The Sushi Game

So I went to a place called Kurazushi and they had this game that you could play every time you slide 5 plates into the machine. The prize you get was a little gatcha thing that had either fancy sushi sticky tape or a little key chain.

Thursday, 11 May 2017

I miss Instruction Manuals

A lot has changed in the gaming scene since I was a wee lad, some for the better and some for the worse.  However the one thing I miss more than fucking anything is proper instruction manuals.

Back in the day, when you'd buy a game I always thought the manual was something to look forward to.  A lot of the manuals for games I bought had things like backstory or character profiles in them as well as instructions on how to play the game.  When I was a kid, I had to take a bus into the city center to go to my closest game store to pick up a title and after my purchase I'd read that shit on the way home.  There was something really satisfying about opening a new game case and flicking through that nice glossy manual.  Even the smell of the damn thing as incredible as weird as that sounds.

Hell, I've even bought games based on the quality of their manual.  I remember discovering The Elder Scrolls for the first time at a friends house.  Yeah, the game looked cool as fuck and all but the manual was just full of all sorts of information that really drew me into the idea of playing the game and then on top of that it came with a sick as fuck glossy map of the world.  I had that Morrowind map on the wall next to my computer pretty much up to the day I moved out of that house.  Neverwinter Nights was another example of a game I purchased purely based on the manual.  I was at the same friends house when he got it as a gift from his dad. He opened that box and there was a fucking thick tome that you could kill someone with inside there with instructions on how to play.  I didn't even have to read the fucking thing to know that I wanted that damn game.

Nowadays, getting a new game is a bit of a disappointing experience.  A lot of my purchases, especially for PC are digital so there's no way in fuck I'm getting a nice manual there.  Even if I purchase of Good Old Games or something where they have the manuals, it's just not the same when it's in PDF, I wanna hold the fucking thing.  For other systems it's probably even worse than nothing at all.  Usually when I open a box there's usually just some legal information, an insert for the controls and a card advertising some DLC or some shit.  Even if the game is amazing, opening the box upon purchase brings nothing but sadness.

I wish they'd bring back proper manuals but I guess that's a practice that's long dead and will never return.  If a company put a big proper manual in a game now I'd probably buy it regardless of what the game was just to support the practice.

Tuesday, 9 May 2017

Affilates and Ad Revenue

So if you've been looking at the YouTube content, reading this blog or as of yesterday, watching the Twitch stream, you may have noticed that a lot of it is registered under various affiliate programs and has adverts and stuff on them.  Considering that this is first and foremost a charity site, I can see why some people might raise an eyebrow at the idea of me putting ads on things and making some money.

Well initially with the blog page and YouTube the logic was that these will generate some revenue without actually costing the viewer anything.  You click an article or watch a YouTube video and the less than a cent value of what it's worth just gets shoved into some account somewhere that will build up over time.  I then thought that I'd use that passive money to do things like upgrade the website, make the quality of the stream better, do more events, offer more charity raffle prizes to the readers/viewers etc etc.

However the reason I'm doing this post is because last night I found out I was eligible for the Twitch version of all this, thinking it would be a similar deal, only to find out that it works via something that's known as "Twitch bits".  This involves buying "bits" from twitch and then using those bits to "cheer" for a streamer when you are in their chat and I think 1 bit is equal to one cent and once you accrue $100 you can pay out to your bank or PayPal or whatever.

Let me make something very clear.  When I set up this website I set it up with the intention of raising money for the Alzheimer's Society and of course that is still the main goal.  My problem with the Twitch affiliate service is that it's not passive like a YouTube ad and incurs a cost to you, the viewer.  So what I want to stress is that if you have a choice between buying twitch bits or throwing a few dollars/pounds into the charity, please please PLEASE for the love of everything holy pick the charity.

As far as improving the site/stream and stuff like that is concerned, I will be doing that ANYWAY from my job money, ad revenue or none.  Please do NOT spend any of your own money to support me directly fucking EVER.  Always prioritize the charity, no matter what.  Do however keep supporting the various content and spreading the word so that there can maybe be more people who would be up for donating to the society.

Thank you for your understanding and continued support

Tau and Friends Play Advance Wars Part 5


Wednesday, 3 May 2017

RPG Difficulty Spikes

Before anyone asks where the top picture is, I'm currently on a road trip with my in laws so I'm posting from my phone.  The blogger app crashes so I'm stuck using fucking Safari and this thing just hates the idea of pulling images from from my photo roll.

Anyway, difficulty spikes aren't exactly a new concept to anyone that's been gaming a while.  There are plenty of games in all genres that have but I feel like it's the most annoying in RPGs because of the greater sense of security before the spike.

Now the main reason people have trouble with RPGs is because they are either underlevelled from running away from enemies.  Of course RPGs can pose all sorts of challenges but when people are complain that's usually the reason. However there are times where everything will seem completely fine but then you reach a boss and you just get your shit kicked in.

For example I was just playing pervy vita dungeon crawl Dungeon Travellers and the dungeon I was currently in was a complete breeze.  Enemies aren't really doing shit to me of any concern and and I'm killing enemies with ease.  Hell, my magic user was one shotting stuff for fucks sake.  So I get to the end of the dungeon and BAM the boss just shits all over my face.  Eventually I won but it required some extra grinding for skill points to get it done.  Other examples of this could be the wall boss in FF7 or Matador in SMT: Nocturne

It's annoying because the game makes you believe that everything is fine with easy as fuck trash mobs and then slams the breaks on your progress with a bullshit boss battle that makes you fuck off and rethink everything.  In other genres it's either easier to deal with or faster to change up what you gotta do to progress.  In RPGs all the management and preparation you have to do means that dealing with a spike could potentially take hours of tedium just to get on with the game.

Being challenged is good and all but any developer who puts these sudden spikes in their games need something sharp through their cheeks.  Fair challenge please guys

Sunday, 30 April 2017

Cthulhu Fluxx

I know it's not strictly a video game but I played this a few weeks ago and fucking loved it so I'm taking a moment to talk about it.  Plus Cthulhu is one of those things that people love to go on and on about when talking about shit like Eternal Darkness and games like that so it's sort of related.

Fluxx itself is a sort of series of card games where the rules and the conditions for winning (or losing) change pretty rapidly during play.  I'm only just discovering that Fluxx is actually a huge thing I've been unaware of as I googled the above image.  Turns out there are tons of versions of this thing including Batman, Zombies, Cartoon Network and Monty Python just to name a couple outside of the original "Fluxx"

Anyway the game is simple, you draw a couple of cards at the start and then you have to draw 1 and play 1 each turn.  The deck consists of a number of types of cards including goals (how you win) keepers (stuff you want) and rules (self explanatory).  In Cthulhu Fluxx there are also Ungoals which make everyone lose and Creepers which prevent you from winning unless you end up with a fucked up goal on the table.  The game gets really interesting once players start throwing down rule cards such as Play All which means that whatever you have in your hand you have to throw it down right away.  When this shit starts happening players can go from really strong positions to really weak ones in an instant and seeing someone get fucked over is pretty satisfying

Another thing that makes this game so appealing is that you can play it very quickly.  Each game can take only a few minutes and won't really extend over about 20 at a stretch.  It's easy to understand so you can easily bring all your friends into the game quickly and it's surprisingly compelling to play.  We started the evening with my friend saying "I'll just show you this game real quick" and ended about 2 hours later like "Think we have time for one more?". 

You can pick it up at any sort of hobby shop I imagine or you can get it on Amazon for about £12.  Get some people together and give it a spin, it's fun as fuck.

Wednesday, 26 April 2017

Attack on Moe

It's times like this I start to question my own tastes in games. 

So a few days ago I was drunk in a bar and at one point in the evening I took to looking at one of my social media applications.  An advert popped up for a game called "Attack on Moe" which depicted a dude fighting giant anime girls that lost their clothes when you beat them in combat.

So OF COURSE I fucking downloaded it

What I found was a fan service clicking game similar to that of cookie clicker but instead of cookies its monsters and anime girls.  The game is very simple, you tap the thing until it dies and you do this until you get a boss.  Then you have to tap the boss until it dies but you're on a time limit for that and if you kill it then you progress to the next stage.  Every 5 stages you get to fight a "Moetan" which is a big anime girl which when defeated, goes into a "Moepedia" (seeing a theme here?) and then you can sort of rub them down for bonuses and images of them slowly losing more and more items of clothing.

As you do all this you earn money which you can use to buy upgrades for you guy as well as hero characters that will support you and farm you more money while you're offline.  There's also a "PVP" feature where you and a friend see who can mash this fastest and you earn points which earn you various rewards as you do this every handful of hours.  There's also premium currency which you can buy/earn by playing which allows you to buy items that increase stats or unlock more anime girls for you to fight in later stages.

There's not much to say about it other than it's just a fucking clicking game.  It's the kind of thing you fiddle with for about 30 seconds to a minute at a time when you're taking a shit or REALLY bored on a train or something.  I'd say it's worth checking out because if I'm going to waste my time monotonously tapping things the experience is so much better with some anime titties to go with it.

What Happened To Silent Hill?

If you were following the stream schedule you may have noticed that April was supposed to be the month where I was doing Silent Hill 2 "speed" runs.  If you were following the stream then you may have been disappointed because not a lot of Silent Hill 2 actually happened in the end.

Well there was a number of reasons for this.  First, I'm playing on original hardware and my knowledge of doing this is basically zero so setting it up again after months of not doing it turned out to be a lot harder than I expected.  Plus April was a pretty crazy month with Hanami (drinking in a park while looking at Sakura trees), work stress just generally tiring me out and an old friend coming to visit which has been the focus of my last few weekends. 

However these are just excuses and I feel bad about not delivering on a decent amount of SH2 attempts so instead of boring you with details, I'll just make up for it.  May was supposed to be a month of Ys1 however I know not many people know what the game is and a lot of people kind of don't like watching it.  I'm not going to cancel Ys month on the stream but I will be trying to alternate between a Ys run and an SH2 run each evening to make up for the lack of SH2 in April.

The remainder of April will be spent hammering out Final Fantasy 9 because I've been playing that shit for ages and I'm only on Disc 3.  So the next few days will be focused on that and then it'll be back to nightly runs!

Of course, I won't be able to stream every day of the month but I'll try my very best to cram in as much as I possibly can.  If I'm not streaming and you want to know why, Twitter is a good place to find out how I'm wasting my time doing things that are not streaming, so follow there for updates (@Taurinensis)

Thanks for the understanding and continued support!

Sunday, 23 April 2017

F.E.A.R 2

I've been on a little bit of a F.E.A.R kick again and about a week ago I played through F.E.A.R 2: Project Origin.  It actually took me a long time to finish because I'd play for an hour or two and then not touch the damn thing for about a week.  So a game that could have been finished in a single lazy weekend ended up being stretched to maybe a month or so.

The game starts out just before the ending of the first game where you play as a team going to get some scientist woman.  You have a couple of gunfights, the town explodes and you end up in a hospital where you've been experimented on and then there's a dude on a radio telling you how fucked you all but he also has a solution.  So you go to him, he gets murdered and from there you have a bunch more gunfights and then you get a girl pregnant and the game ends.  It took me so long to finish the game that I don't really remember the plot very well but I feel like I have the core parts of it right there.  The story is sort of dull and uninteresting and none of the characters are memorable aside from Alma so I just sort of tuned the whole thing out while playing

In terms of game play it's more of the same as F.E.A.R 1.  Rooms of dudes that you kill with slow mo vision followed by corridors of "scary" set pieces.  Instead of doing anything new with the core game play F.E.A.R 2 now lets you pilot giant robot suits in certain areas which, while fun, goes against the games tone a little bit.  Also everything looks and feels all streamlined and modern which I feel works against it.  There's a sort of charm about going back and playing the first one, that same feeling you get when you sit down to play something like Deus Ex or Half Life and the modern presentation, while probably a good idea at the time, sort of hurts the overall feel of the game when you replay it in 2017.

Once again, the game fails to be scary in any regard relying heavily on jump scares and lots of blood to try and get the fear pumping but falls flat on almost every occasion.  You can tell it's trying really hard but because it looks and plays like a modern shooter now all of the scariness feels even less effective.  The robot suits that I mentioned before pretty much put the nail in the coffin on any chance of it having any scary sections because nothing says horror quite like a giant invincible robot suit with machine guns and missiles mowing down hundreds of dudes who are walking out of doors in single file.

Still, it's not a bad game and if you need something easy and mindless to play then F.E.A.R 2 is a fairly decent option I guess.  The game is just so sort of "meh" that I promise you won't be remembering that lazy weekend play through about a year from now 

Tuesday, 18 April 2017

Spoilers: Really a Big Deal?

I recently did a blog post about how I felt regarding ATLUS blocking streams and video content of Persona 5 and how the main reason for this choice seems to be an overly zealous effort to help people to avoid any kind of spoiler for that title.

Whenever there's a new game, especially a story driven one, the one thing people panic about above all else is hearing spoilers for that game before they've played it.  I find that spoilers are a lot easier to avoid than most people make it out to be.  The way people go on you might feel that the internet is some kind of massive spoiler danger zone where you can't go on any website at all without having something spoiled for you.  Aside from this being far from the case with most websites that I see writing about new games take quite careful measures to avoid spoiling anything usually I find that even if you do catch a spoiler it's not really a big deal.

Back when Resident Evil 7 came out I started streaming it right away and I had a grand old time.  Lot's of discussion about the game itself and the direction that the series had taken as well as just general banter and fucking around in the chat, streaming that game was a ton of fun. 

There will be spoilers for Resi 7 from here so if you've not played and you're THAT worried about it, skip the next paragraph

So one night I'm streaming a section nearer to the end of the game where you're dealing with the Baker's son, Lucas.  Everything is going well when some guy turns up in my Twitch chat.  He drops a greeting and then a few minutes later posts something along the lines of "Ethan dies and you end up playing as his wife at the end of the game".  So some people might think "WHOA NOW! Don't tell me that! what the hell?!" but for me, while the fact was shocking it just made me curious to play longer for that evening than I originally intended.  Yeah sure, a key event in the story was "spoiled" for me but it was spoiled with no context and that's why I felt that it wasn't a big deal.  Plus his spoiler was shit and without dropping any end game spoilers in this paragraph, he was clearly a player who hadn't finished the game

Here's maybe a better way of explaining what I mean.  Imagine that you're playing Final Fantasy 7 way back when for the first time.  Let's say your friend approaches you gets overly excited and drops the "Aeris dies" spoiler at you.  Is that really such a big deal?  Wouldn't it make you want to hurry up and get to that point to see what the fuck he's on about?  How does she die? Where? Why? What was Cloud doing?  Is it mandatory? A spoiler like that, at least for me, just raises more questions than anything else.  If someone told me that she dies before I got to that point I'd just want to hurry up to that point to find out what the fuck he's on about.

I've actually already had some Persona 5 spoilers thrown at me on one of those silly nights I decided to browse the video game board on 4chan despite the efforts of ATLUS but all the spoiler did was sort of confuse me.  Now I HAVE to get to that point of the game and find out what the fuck is going on because I single sentence about one character just, once again, raised more questions that I need to play through and answer for.  Plus there's even a chance the person posting could have been flat out wrong or misunderstanding things so I've got no reason to lose any enjoyment from just a few contextless words like that.

People need to chill and if you care that much just avoid any places that may post that stuff for a while.  Surely if you're THAT passionate about a title where spoilers would ruin everything for you, you'll probably be playing it through pretty quickly anyway.  I get why it sucks but at least to me, spoilers are not such a big deal.


Tuesday, 11 April 2017

ATLUS Blocking P5 Streams

I think I may have talked about this when Persona 5 first got released in Japan where I discovered that you cannot stream Persona 5 AT ALL past the opening scene.  The entire game is blocked for streaming directly from PS4 and there were rumblings about people using capture cards and the like having their shit taken down and whatnot.

Well I was hoping that this was because ATLUS wanted to keep a sort of air of mystery around the title until it got the worldwide release and that the block on streaming would be lifted after the western release.  Well that was nothing but wishful thinking because the English language version of the game was released recently but the game is still blocked.

Not only is it still blocked but ATLUS have released a bunch of fucking guidelines on what you can and cannot do.  Here it is

http://atlus.com/note-persona-5-streaming/

Now I love ATLUS, and I've loved ATLUS for as long as I can remember but this is complete and utter bullshit on a level that I can't quite comprehend.  The logic is that Persona 5 is a "Japanese game with a single playthrough story" so they don't want you streaming it/making videos of it so that people don't get spoiled.  You ARE allowed to stream/share up to the first major boss fight but after that you risk getting content ID strikes on your account.

Now I'm aware it's their game and they are well within their rights to do whatever the fuck they want with it but issuing such heavy punishments for anyone trying to share their experience with the game is just stupid.  If it was just a case of taking a video down, having that content they don't want removed then fine but trying to ruin someones ENTIRE channel or stream just because they showed a bit of the game past the first major story arc is just mean spirited.

Also the argument that it's to avoid people getting spoiled is the flat out stupidest thing I've ever heard.  I'm going to do an entire post on what I think about spoilers at a later date but if you're stupid enough to catch spoilers for a fucking niche JRPG then maybe you shouldn't be using a computer.  If someone is dumb enough to go into a Twitch stream for P5 or watch a YouTube video of a playthrough and then gets mad when they walk face first into a spoiler then that's their own fucking fault.  Also, being 70 hours in, I don't really see how you could deliver a spoiler in a quick simple sentence that would catch someone out like that, there's A LOT of explaining to be done behind each plot point.

Because of all these bullshit guidelines my head is filled with horrible ideas such as going on the ATLUS USA Facebook page and sending PMs to anyone who comments on P5 shit with major story spoilers or recording key cutscenes on my phone in short clips and spamming them on twitter.  The reality is I would never do anything like that really because I still quite like ATLUS and P5 is one of the best RPGs EVER FUCKING MADE that I feel that everyone should at experience and I wouldn't ever want to remove the impact of some of those key scenes.

Avoiding spoilers for anything is the easiest thing in the goddamn world and I can't help but feel this overly controlling attitude of ATLUS may sour the opinion of some people.  Personally though, despite this bullshit I find it hard to stay mad at the company that gave us SMT, Trauma Centre, Etrian Odyssey and many other heavy hits.  I guess I'm a little bit of a fanboy in that regard.

Tuesday, 28 March 2017

Picross

The last few weeks I've been depressingly busy with stuff and finding time for any real meaningful gaming sessions has been tough.  With what time I can squeeze in I've been playing Persona 5 which I can't share with you guys so I've had to horde that experience all to myself.  However, if I didn't find time to game at least a little bit in a 24 hour period I might go insane and that's when Picross came to the rescue.

I discovered Picross a few weeks ago in my local bar on a weekend.  That seems like a weird place to discover a video game but it's a video game bar where there are systems on the counter and games for days, it's a great place I'll do a post on it one day soon.  Anyway, I'm just sat having a drink but the dude next to me is playing Picross and usually I'm not drawn to puzzle games but for some reason I couldn't stop watching him play it.  Eventually I ask him to explain to me what's going on and after the evening was done I got curious and gave it a try myself the next day.  Well I was fucking hooked since it's incredibly easy to understand and yet still manages to be quite challenging.

The idea is simple, you get rows and columns of numbers and those numbers tell you how many filled in squares there are on that line.  If there are multiple numbers in the column it means that there is a space between the filled in areas and using nothing but these numbers you must uncover a picture on the grid.  The game on Gameboy and SNES has you trying to figure out these puzzles within 30 minutes and hitting an incorrect space causes you to lose time.  As you go on the grids get bigger and bigger which of course means the puzzles get harder and harder.

It's just an incredibly relaxing game to play and the challenge never really feels stressful.  Despite the timer going in the background as long as you take your time to work it out it's never really an issue but in the instances where mistakes are made and you really do end up battling the clock you get quite an intense experience. 


There are a pretty large number of Picross games.  There's the original game boy game and the sequel to that on the Super Nintendo.  There's also Picross 3D on the DS and a sequel to that on the 3DS which I'm told are very good and the extra dimension adds a good amount of extra challenge.  There's also a number of free Picross games on mobile too so if you wanted to give it a try then these might be a good place to start too.  There's even a fucking Final Fantasy Picross RPG for mobile called Pictologica where you solve small Picross puzzles in order to make your party of heroes attack stuff.


There's probably a bunch of other games I don't know about too but that should be enough to get you started.  Give it a try, it's fun, addictive and can be played in very small and quick bursts which means that even if your schedule is fucked you can squeeze in a quick puzzle here and there.

Wednesday, 15 March 2017

Gaming Log March 16th

Today has just been full of absolute shit.

I woke up and did next to no gaming in the morning just because shit was cold and I didn't want to get out of  the bed.  The little gaming I did do involved firing up Dungeon Travelers on the train and just having a bunch of story dumped on me.

Then I come home and I do a Mega Man 4 speed run which I fucked up immensely and ended up getting a 50:01 time which is just crap and then Waifu Wednesday happened.

So if you missed the first post, Waifu Wednesday is a little stream bit I do every week where I play Japanese dating sims.  There are millions of these games and I'm here to explore the genre live so that you can get some insight into the appeal of these games.  Anyway, today I'm playing and everything is grand.  There's a girl I'm after who I'm in good standing with, my test scores are getting slowly better, everything seems great.  But then I get a message saying "some girls have been saying things about you at school", so I call up my info guy and I get this screen

The little bomb markers mean that these chicks are pissed off for some reason and if I don't fix it then they'll start spreading rumors around the school.  So I try and fix it but there were too many of them and too many mandatory events eating my time.  Not to mention one girl rejected my offer to take her out like 4 fucking times so even though I was trying desperately to remove that bomb marker, she wasn't having ANY of it.  So of course, the rumors pop and this happens

Now everyone hates my guts except for that one ugly girl with the mullet.  From there, my Tokimeki life just went to complete shit.  I nearly got kicked out of the yearly Christmas party, chicks don't want to walk home with me, on valentines day I got 0 chocolate from anybody (chicks give dudes Chocolate on Valentines in Japan) and I failed my University entrance exam. 

The whole aim of Tokimeki Memorial is to build up a relationship with a girl and then ask her to be your girlfriend under some legendary love tree at the end of the game.  On this play through however, every girl basically wanted me dead so I got this for an ending

Fuck it, my right hand will never spread rumors and betray me......


Tau and Friends Play Gauntlet Part 6


Tuesday, 14 March 2017

Gaming Log March 14 2017

Well shit I fell asleep after streaming so I'm awkwardly posting this log from my phone

Whenever I have to work early my days are quite uneventful so I spent most of it playing Dungeon Travelers again.  I managed to kill that boss though pretty easily after I discovered that my characters could be class changed.  You would think it would take an idiot not to notice that but character levels aren't displayed on the main screen and you have to go into individual status screens to find out.  Since I don't check that shit too often I had no idea that class changes were even an option.

Once I got home I streamed Megaman 4 speedruns which went well for the robot masters and then I fucked basically every end game stage.  I finished the night with Final Fantasy 9 where I watched a bunch of cutscenes and then played Chocobo Hot and Cold which may be the only mini game worse than Blitzball

Monday, 13 March 2017

Gaming Log March 13th 2017

Here's a new blog feature for you all that will keep the written side of things flowing daily once again, a gaming log.  I know most of you don't give a flying fuck about what I'm doing day to day but I quite enjoy the idea of making a sort of public diary of my gaming so here I go!

Well this morning I did what I do every morning which is skip breakfast and fire up Persona 5.  It was a largely uneventful time although I am a little concerned with the current point in the game.  Without spoiling anything I THINK I've cleared the dungeon and done everything I have to do but there's still a big fat red countdown in the corner of my screen that basically reads "8 MORE DAYS TILL YOU LOSE!"

I'm assuming everything will be OK but the progress I stand if the story doesn't get off its arse and start moving soon is pretty great.  Still, I finished the session by heading into the optional dungeon, Mementos and fighting a boss that was susceptible to magic.  He nearly one shot my entire party in the first turn but after I survived and healed up, everything was fine and he went down pretty quickly.

Of course though, I can't spend my entire day playing P5 because I have my job to go to so that means I have to switch to something a little more portable.

Right now my current game of choice is Dungeon Travelers 2 on the Vita which I got for free a couple of months back on PS+.  So far its been a pretty enjoyable experience.  It's a competently made dungeon crawl game with an absolute metric shitton of fan service.  All the main cast with the exception of one character are cute anime girls and all the monsters are cute anime girls and at frequent points the game will show you full screen images of cute anime girls in their pants.  Well I love dungeon crawls and I love titties so everything has been pretty peachy so far.

UNTIL TODAY

The dungeon I've been currently crawling though is just bursting at the seems with complete bullshit.  Monsters doing absolute shit tons of damage with area of effect magic was just the tip of the iceberg with this place.

If you can't read Japanese then the big red text at the top of the screen basically says "No magic zone".  I'm pretty heavily reliant on magic for both killing shit and staying alive so these corridors are particularly annoying.  I don't mind being challenged in a game but this is just balls, I hate having my hands tied behind my back like this, it's just not fun.  Luckily, my main damage dealing spell caster has a rod that does instant death sometimes so it's not all bad I guess.

As if that wasn't enough though, I manage to make it to the end of the dungeon and then this bitch shows up.

HO-LY fuck the game has just thrown some impossible bullshit out of nowhere.  Every single boss up to this point has generally been pretty easy but this bitch is just smacking me all over the place.  If she isn't doing some weird party wide physical attack that comes pretty close to one shotting people, she's doing some weird debuff dance thing where at the start of her turn I just go and take a handful of damage.  Before I could figure out how to kill her I got home and stopped playing but I'm thinking that a little bit of grinding might be in order for this one.

After that I was sort of planning to stream but I made this mistake of getting into bed and lazing around for a bit and now I'm far to sleepy to do anything properly.  I'm sure there's going  to be errors in this post somewhere... Anyway I have to go to work a lot earlier than usual tomorrow so an early night and an early rise might do me some good.

 


Saturday, 11 March 2017

Don't Worry I'm Not Dead

You may have noticed recently that written posts have become a little few and far between.  Considering that written content used to come daily I thought I should address why things have sort of ground to a halt.

Work is the biggest offender since getting home at 8:30-9pm  and then having to do a bunch of shit makes finding time to write posts hard but also I'm a lazy piece of shit who tends to collapse into bed for a pre stream nap.  Going is also a big thing where I'll intend to go and have a few drinks with a buddy come home write and then maybe stream a little and then what happens is I stay out until 5am and then I'm just flat out too tired the next day because of my own stupidity.

Still, not all content because of bullshit and my social life has halted, if you're not following the stream then you should go and do that because I'm trying to stream daily during the week.  As I type this post multiple parts of the Gauntlet playthough are being processed so they can be uploaded in the coming week and I'm hopefully going to have time to backlog a bunch of posts to upload in the next few days.

There's also a new YouTube feature that I'm working on so hopefully that'll see the light of day some time soon and of course there's always the stream which I'm trying to do as often as possible so be sure to follow there for the most stuff.

As always thanks for the continued support and hopefully things will be a little more frequent from now

Sunday, 5 March 2017

Resident Evil 7

A fair while ago I finished Resident Evil 7 on my PS4 and because I've been so rushed the last month I never actually got around to saying anything about it on here. 

Resident Evil 7 isn't like anything that came before it.  A long while ago there were articles going around the internet that Shinji Mikami wanted to take the series back to its roots.  I think secretly horror fans were hoping that this meant we were going to get a horror game in the classic style but it would look all shiny on the new systems.  Well we didn't get that but what we did get was bloody good.

The game starts out with the main character getting a message from his wife who he thought was dead to come and save her.  Upon arrival he manages to find her but then starts getting attacked by the absolute batshit insane family that live in the house and from there all sorts of insanity goes down.  I don't want to go into the story too much in this piece because its really the best thing if you experience it without knowing anything.

The whole game is done in a first person perspective which at first sounds really lame but actually works quite well.  It was obviously done in order to make the VR thing worth it but it doesn't detract from the overall experience if you don't have it.  If anything Resident Evil is the first game that has made me think that I want to buy a VR set at all which is a pretty good indicator of just how the general atmosphere was done in this game.

What makes Resident Evil 7 so enjoyable is that all the ingredients of classic survival horror are in the game but with the first person perspective it's like they've just put a new twist on it.  Usually these kind of first person horror games involve simply hiding from the baddies but in this one we have all sorts of weapons and items that we have to manage.  The combat, which I'll talk about in just a second is actually fun and it feels like the character is decently capable of dealing with whatever is being thrown at him.

The most important question that most people will be asking though is "is it scary?" and the answer is somewhat.  If you're not the kind of person that is super used to horror like I am then there's probably going to be a great deal of moments that will have you shitting yourself.  However if you're a bit hardened on the genre then while it probably wont scare you as much it's still sort of stressful.  The atmosphere never lets up and while it's predictable in certain places it just adds to that feeling of stress because usually it'll be a situation where it's the only way to progress.  There have been so many shitty horror games in recent memory that maybe I'm being nice to it but it was definitely a nice feeling to be made a little uneasy by some sections.

Of course, the game isn't perfect and while the problems don't detract from the experience so much it's hard to just ignore these glaring faults.  First the movement just feels a bit weird overall.  Of course, you adapt to the games weird movement but there are plenty of times that I took a hit from and enemy or boss and got a little frustrated because if the character just walked or ran like a normal human being instead of like one of those crazy huge movie cameras on legs then avoiding damage would be a bit easier.  Second the AI on regular enemies is laughably bad and once you figure out how to bait out certain attacks then each encounter becomes a trivial inconvenience.  This is a shame because the first time you fight the regular enemies it's genuinely intimidating but then you realize that they all behave like morons and they lose their impact.

The enemy variety is also shockingly bad.  The encounters with the family are extremely fun and varied but the regular characters that stalk the corridors are lacking to say the least.  Just think, Resident Evil 1 had zombies, spiders, snakes, hunters, crows, dogs and the remake brought in the famous crimson heads.  Resident Evil 7 on the other hand has black thing with teeth, fat black thing with teeth and spidery black thing and that's IT.  Finally without spoiling anything the final section of the game is just pathetically easy because the game gives you so much of a certain weapon that the enemies blocking your path have no chance of stopping you because not only is the weapon so powerful but the enemies make 0 effort to avoid it.

Still, generally speaking Resident Evil 7 is a really good game so if you need a good horror fix then play this.  At time of writing I'm not really aware of anything even remotely entertaining in the genre coming out aside from We Happy Few so while Resident Evil 7 is MAYBE a little on the short side you'll be happy you decided to play it by the end.

Saturday, 25 February 2017

MrHyruleGamer And Summoning Salt

I think this is the first time I've ever done a post about actual individuals from YouTube and it's not something I want to talk about very often but since discovering the two of them fairly recently I've been thinking about some stuff that I want to write about.

Both of these people make content on YouTube related to speed running.  I discovered MrHyruleGamer during my work break with his speed running cringe compilation videos.  In these videos he takes clips of certain speed runners doing stuff that's a little embarrassing and edits them together so that we can all have a good laugh at them.  More recently though he seems to be putting together his thoughts on the speed running community at large which has opened a whole tin of worms but we'll talk about that in just a sec. 

Summoning Salt is a channel that seems to have a whole bunch of Punch Out videos on it but recently he's been putting a series of videos together called "World Record Progression".  In this videos he gives a sort of potted history of a certain games speed run.  They are informative and highly interesting and some of the stories that he tells about the way certain runners were interacting and getting their times down is really mind blowing.

I'll post a link to both of these channels at the end of the post and I think they are both worth taking a look at.

Anyway, I as I mentioned before, MrHyruleGamer put a video together called "The Problems With Speedrunning"  Take a look

Now while I think his attitude is completely fucked it's not like the guy doesn't have any valid points.  The general gist of his video is that speed running has a sort of image problem and the fact that there is so much cringe may turn new people away.  That said, I don't feel like speed running is in any danger of falling off because as long as games exist there will always be people who want to to them quickly but that side hobby within gaming just might not have any mainstream appeal.  My problem with his videos is that while he says all this, he's uploading compilations of all the cringe for people to look at so his whole shtick about wanting these people to do better while simultaneously acting as an archive of embarrassing moments seems a bit off to me.

Summoning Salts videos though are a lot more positive and they provide people with genuinely interesting information that I'm interested in hearing.  He names and shows examples of all these runs and runners so that if you are interested to do some further watching for yourself you can look these people up and get to know them a little better through their content which is a nice touch.  He's focusing on the triumphs of the community and since a lot of his stories include thing such as members trading information and partaking in healthy competition it paints things in a much more positive light.

There's a gaming bar I go to quite often and sometimes I'll get into a conversation with a random about speedrunning and when I tell them these stories of people cutting down times and some of the stuff that these people have done with classic games they seem genuinely surprised or interested in the hobby.  However I can bet you anything you like that if I showed them a compilation of runners acting like idiots on stream they'd probably never want to go near speedrunning ever again.

MrHyruleGamer, while raising some valid points is going about it in the wrong way I feel.  If speedrunners feel like they have an image problem it would be best to just try and forget all the cringe and focus on setting examples to each other on how to be better streamers or entertainers.   Summoning Salt seems to be a chill dude that not only runs games himself but is putting a pretty significant effort to create content that would attract people, which is what I think MrHyrule ultimately wants.

Anyway I feel weird talking about YouTube personalities at such lengths so I'll put the links to their channels and you can form your own opinions.  They both produce pretty entertaining content at the very least so I don't think  you'll be too bored.

https://www.youtube.com/channel/UCpW9UVYM6M3GflB7Jkz1nJQ

https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w

Sunday, 19 February 2017

Yoko Taro: The Hero

Nier 2 is on the horizon and I'm hyped as all hell.  If you don't know what Nier is then I don't blame you because it was a little niche but it's easily one of the best games on the PS3/360 and while it wasn't so hot in the game play department, the story was awesome and the soundtrack was out of this world.  If you can get your hands on a copy of the first Nier game before Automata comes out then you totally should give it a go.

Right now he is working as the director for Nier Automata and this guy is a fucking nut.  He always comes out in a big mask shaped like one of his characters and all of his videos are a bit mental.  I watched an announcement this morning about how if you pre order Nier Automata you get a T-Shirt and it ended with him rolling around on the floor rubbing the T-Shirt over his body.  He's fucking great.

Apparently there was a bit of controversy with the upcoming game though because some people don't appreciate the main characters ass being on display.

Outfit is hot as fuck by the way.  A photoshopped image of the character appeared which showed the character climbing a ladder or something and you can see what looks like a butthole.  Of course, certain groups on sites like twitter got all upset and stuff except the image in question which you can find with a simple google search isn't actually from the game itself.  There's a company that makes porn games called Illusion and a lot of their games have really in depth character creation tools so someone made a model of the character and then used it to take the screenshot so at the end of the day these people are just getting upset over nothing.

But the absolute best thing to this whole situation is Yoko Taro's response

The general gist of the tweet is that because of the controversy a lot of rude pictures have been made of the main character but collecting them is a pain in the ass so he wants someone to send them to him in a ZIP file every week.

WHAT. A FUCKING. LAD.

There have been tons of examples of games being changed or censored in some way, especially during localization, because there are lots of crybabies on the internet nowadays who will get all up in arms if you dare to have an ass showing or a character in a bikini or some shit so it's nice to see a developer who embraces this side of things.  No artist should ever have to change their shit just because some prick on twitter or tumblr is "offended", these people should be told to fuck off and their stupid whining ignored.  According to his wiki page as well he likes to be blunt with his opinions and feels that fans deserve truth and honesty.

So let's take a moment to appreciate Yoko Taro, truly a hero that we all need right now.

Monday, 6 February 2017

The Blogger App Sucks

Usually ar the top of a post there is an image that's related to what I'm about to talk about.  On some occasions you may have noticed that the images in a post are way too big for the page if you are viewing on a computer, my post about Shadowverse I think is a good example of this.  Whenever this happens it means that I have probably made the post from my phone on what is quite possibly the worst app I have ever used.

Whenever I've put posts together on that damn thing they all look fine in the viewer I get but when I get home and check the site all the formatting is weird and just wrong.  Granted I don't proof read or edit my shit, what you get on IG is my brain vomit on games but even then I have a certain standard.  Adding tags to a post is also a goddamn nightmare because the keyboard covers the tag box so you have no idea if you've spelt things right or put the commas in the right place.

But wait, it gets worse

So I got a new phone after smashing my old one in a temple at New Years and recently I decided to download the app again, despite its shittyness so that I could post more reliably.  However, all my previous complaints are basically void and replaced with the fact that the damn thing crashes as soon as you try to write a new post.  So now it's worse than a piece of shit, it's a useless piece of shit.

So this post is being made from Safari which is also ballache because blogger clearly wasn't designed to work with it.  The worst being that I have to zoom out the page to see wtf I'm doing so I have to squint at my phone like an idiot that forgot his glasses.

Blogger is a solid service, on PC it works like a charm but trying to do things from mobile is a terrible nightmare

Wednesday, 1 February 2017

MMOs From My Youth

I don't play many MMORPGs any more unfortunately due to a combination of not having much time and a backlog of games in the triple digits.  However, back in my teens I played a hell of a lot of World of Warcraft starting with vanilla and quitting at the tail end of Burning Crusade.  However, before I gained some financial independence and I was able to pay the monthly fee for the game, I used to seek out free MMO games so I thought I'd share with you some of my old, F2P MMO experiences from back in the day.

1) Sword of the New World

Sword of the New World was an MMO me and my friends played over one summer holiday from school.  It was released in 2006 in Korea and had English versions going live in 2007 and it had an interesting gimmick of multiple character control.  Most of the time when you think about MMOs you imagine controlling one player and then if you want to group up you have to find other players, right?  Well in this game you controlled up to 3 and from there you could party up with people for quests and stuff so even our small group of 4 players looked like a huge group of people in game.  That said though, aside from the multiple player control and the interesting world set in a sort of fantasy take on the Americas during the age of exploration, I can't really recall much else.

2) Rappelz

A friend of mine once introduced me to Lineage 2 back before it became free to play except instead of actually paying for it he showed me a private server that allowed us to play for free, it was a good time.  However, as you would expect, the private server got shut down and it was really that first experience with Lineage that gave me my first MMO itch.  Rappelz attracted me because, at least graphically, it reminded me of Lineage so I thought this might help scratch my grind itch.  It did for a while, the game play was nothing special but it played fairly well and it's gimmick was something involving pets that you had to collect and level in order to help you in combat and stuff. 

Interestingly it seems like this game is still available to play so you can check it out if you have a weekend to waste on an MMO from 2006.

3) Trickster Online

A very cutsey online game that I remember very little of which looked sort of similar to that other isometric MMO that almost everyone played but the name I can't remember right now.  Anyway, the thing I remember most about this game is digging. You could dig to get items and a lot of the quests I vaguely remember involved digging up stuff.  While it wasn't the best game I've ever played I was looking for something to go hard on the grind with and this said that it had a level cap of 300 which just blew my goddamn mind.  I didn't play it for very long and I probably got no higher than about 25 but it was the thought that counted.

I thought that Trickster went down for good years ago but a quick google search for the image revealed that the site is still up, the client is (probably) still available and the level cap is now 400.  I would kind of like to try it again but a grind that hard would mean I'd have to sever all ties with anything else I think so I'll stick to working on my endless backlog.

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It would be nice to one day find time or not have a backlog so huge that I could really sink my teeth into another MMO.  That said, I'd probably be staying away from the Korean F2Ps and trying something like Final Fantasy 14.  Maybe one day.