Monday, 30 December 2013
So, the requirement for being added to this list is that the game came out in 2013 AND I played it to completion. For that reason, I'm warning you right now, The Last of Us, GTA5 and Bioshock Infinite are not on this list. I played TLoU and Bioshock except I didn't beat TLoU and Bioshock was a piece of crap....and I didn't beat that either. GTA5 came out just as I was leaving Sweden for Japan, so I've not had a chance to play it yet, I'm sure it's very good, Rockstar know what they are doing.
ANYWAY! HERE WE GO!
Game #5: Super Monster Ate My Condo
Super Monster Ate My Condo is a match 3 puzzle game where you have to match condos to make more condos in order to make even more condos to make more and more points. It's simple yet there is some depth to be found in the form of boosts and managing the bonuses that can be triggered via the monsters on the edge of the screen. It also has a coin system that is in place for Adult Swim to make money off this free to play title, but you get so many coins per normal game that I never once had to use it and the boosts cost so little you'll never have to "grind" coins to get high scores.
Also the world leader board gives me a reason to keep going back and try and crawl my way up bit by bit. It's a really fun game and it costs absolutely nothing, so you have no excuse not to at least TRY this little mobile gem. I've not really been this addicted to a puzzler since Tetris.
Game #4: Rouge Legacy
The game has an expansive tree of upgrades for your knights and an equipment/rune system that will change the way you play, but the coolest aspect of this game can be found on the character select screen. Each knight is given a trait (Read: Disability) which can range from something silly like the whole game playing black and white to something super obnoxious like the whole game being turned upside down. Also the fact that you are never allowed to choose the class of your heir and are just given 3 at random every time means that you kind of have to adjust your play style every round, which keeps things fun and interesting.
It's also great to look at with really nice visuals and it's sound design is pretty good too. Available on Steam for a pretty affordable price, it's worth every penny you end up dropping for this great little game.
Game #3: Don't Starve
Don't starve is KIND of a rougelike but not really. It's a rougelike in the sense that the world is random every time and it has perma death, but it's more of a survival game than a "get to the end of the dungeon in one go" game.
You fire up the game, pick a character and then are dropped into a big horrible world full of god knows what trying to kill you. On top of having to survive that, you have to make sure that you collect resources and food to keep yourself alive and allow you to explore further and further through your randomly generated island of madness. There's lots to do, lots to see and plenty of mystery when you're new and it can really draw you in and keep you playing for hours and hours.
I've not played any of Don't Starve for a good while now due to trying to work my way feverishly through my backlog, but last time I played it was being updated quite frequently, so with a stream of new content coming from the developer and an active modding community Don't Starve has the potential to give you months and months, if not years of entertainment.
Game #2: Code of Joker
Code of Joker is a little bit hard to describe but the way I put it forward to my friends is "imagine if you took Yu-Gi-Oh, Magic the Gathering and the Pokemon trading card game and smashed them all together" and that about sums the whole thing up.
While it's a little expensive at 300 Yen per play, matches do tend to last a while and you are given more and more cards every time. Also you don't need to carry a deck around with you since it is kept on a nice little stat card that you register when you put in your first credit.
There's a large number of cards so there is plenty of room to tailor a strategy that suits you and on top of that you get to pick one character out of a pool of about....7...I think...each with their own unique power that may change the tide of a duel if it's not going so well for you.
Couple that with every single Code of Joker machine being hooked up to an internet connection so that you can play anyone in Japan from any game centre in the country and it makes for a fun time. It's a shame this kind of coin-op innovation isn't more readily available in western countries.
GAME NUMBER 1! Metal Gear Rising AND Killer Is Dead
Let's start with MGR, a fast paced character action game with an absolutely batshit crazy plot and solid hacky slashy game play with a few gimmicks that made it feel kind of fresh. Sure, it was kind of short but if it was any longer than those gimmicks I just mentioned would start to feel very tired; it was JUST the right length but the general shortness of the game didn't stop me from getting hours and hours of playtime out of it. There are higher difficulty settings, a challenge room and if you're like me you'll replay the shit out of it for mission rankings so being able to blast through the game in a pretty short period of time is actually pretty good for a game like this, it has the content to back it up.
Then there is Killer is Dead, a game in the same genre developed by the industries resident nutjob Suda51. The game follows a suave as all hell main character as he goes around assassinating people and uncovering his dark past. While the game play didn't FEEL quite as deep as MGR, it was just as satisfying. Overblown visual effects, satisfying sound design as crazy as fuck levels and bosses made for a truly memorable game. It kind of felt like a strange hybrid between Killer7 and No More Heroes in a way and how can you go wrong with a mix like that?
HONOURABLE MENTION: Papers, Please
On the surface, Papers, Please sounds like one of the most boring games that could possibly have ever been made. You play as a border control inspector for the country of Arstotzka and it is up to you to check the documents of the various immigrants trying to enter your country. For each in game day you are given a set of rules and you must follow these rules to the letter or lose whatever little money that you have left to support your family.
While you are checking documents you find yourself caught up in a number of different little story lines, some big and some small and all of them are quite interesting. From your little booth you not only manage to get caught up in some political espionage (if you choose to do so) but you also play a key role in a lot of peoples lives since it is ultimately up to you if their stories can continue or not. At some points in the game the decision between entry or denial is the same thing as life or death but the games overall setup makes it very hard to want to do the right thing. For such a simple idea with such boring sounding game play, it manages to be rather powerful.
Also I really enjoyed checking documents and coming down on arsebags trying to cheat their way into my country. GLORY TO ARSTOTZKA!
Anyway that's the end of the list, I hope you enjoyed it and maybe discovered a new game or two that's worth playing. If you're that upset about the big 3 AAA games of the year not being on there well don't worry, I'll be posting up my thoughts on them when I get round to beating/playing them.
Happy new year everybody! Let's hope 2014 brings us even more great games.
Saturday, 28 December 2013
Tomorrow I'm leaving for a bit of a trip to Osaka and Kyoto with some buddies so for that reason there won't be any updates until I return and sleep off all the fatigue I'm probably going to build up on this busy little adventure.
If you're interested in seeing some of the stuff I'm seeing, follow me on Twitter (@Taurinensis) and I'll be uploading pictures and information about all the stuff I'm going to go and gawp at.
Once I return you can expect the last episode of Silent Bomber AND I'll be announcing my top 5 games of 2013, so you can look forward to that. Also, now that all the hustle and bustle of the Christmas period is over I hope to start streaming more speed runs and Final Fantasy again, so get your donation money ready for some fun time streams!
Thursday, 26 December 2013
Tuesday, 24 December 2013
What an appropriate time for this to happen! The first £1000 goal for identity gaming has been met! Granted the final donation was made from my Daikatana fail donation except if someone hadn't donated for that marathon in the first place, we'd still be down £25 right now, so for the first time me sucking at something has actually worked out better.
I just want to take a moment to thank EVERYBODY who has donated so far. If you were just enjoying the content or donated during a marathon, every penny counts and it means a great deal to me so once again thank you so much for all the donations and support for the blog.
So what happens now? Now that £1000 has been raised we just stop there? WRONG! All it means is that the value has been doubled! That's right, this time round we're shooting for £2000, so that means more content, more marathons, more streaming and hopefully more donations!
The link for the new donation page can be found here
So please direct all your future donations to that page!
Now I have to go cook all day and celebrate Christmas and stuff so once again, thank you everyone for all the support and I hope you keep on supporting me. Have a Merry Christmas and a Happy New Year
Sunday, 22 December 2013
So as we all know by now I think, I put out content in the hopes that you'll be entertained to the point of giving to charity, this is true for the blog, the YouTube and pretty much everything I do under the name of Identity Gaming.
Usually I try and drum up extra donations or by providing donation incentives for things relating to the various bits of content, you can see these donations on the right hand side of the page, however today I'm announcing the first Identity Gaming Giveaway!!!
Yep, during the Tomba stream this Tuesday (times will be announced on Monday via Twitter) ANY donations made will enter you in for chance to win copies of either Dungeon Siege 3 or Tomb Raider!!
The donation can be of any value but higher value donations have a higher chance of winning! Also any donation you make can also go to any of the incentives on the right hand side of the blog, so make sure you give them a quick read before you donate!
You can donate here
and the stream will be here
Friday, 20 December 2013
Before I said it was going to take place on Monday the 23rd, but that's been changed to Tuesday the 24th due to the Monday being a national holiday in Japan.
Before then I'll be streaming Hotline Miami speed runs and after that I'll sink my teeth into the rest of the Final Fantasy 5 play through! Also keep an eye out on the donation incentive lists because I'm hoping to add some more goals really soon.
Finally from Wednesday I'll be starting my new speed run project, Ys for the PC! So don't forget to tune into that and watch me fail to route it properly.
Thursday, 19 December 2013
So a couple of days ago I was made aware of this "Roll for Diversity Hub and Lounge" at PAX. The idea behind this thing is that members of various communities will be able to go to this booth and make people aware of various issues in the game industry and stuff like that. Developers can go down to this thing and talk with these people, listen to their concerns and all that kind of good stuff, it sounds great right? Well sure, it sounds great on the surface, but just hold the phone a second.
The idea for this PAX booth was I'm sure, created with all best intentions in mind but really it's a load of shit, just think about it for a second. Women, members of the LGBT community, people of colour and all the other groups that were put on that list, they weren't banned from PAX before and I'm sure no one said anything when they inevitably showed up at PAX, right? Well now they've been cordoned off into a little corner of the convention and are probably going to end up mostly ignored, not because people don't like them, but because people who attend PAX want to hear about VIDEO GAMES! not social issues.
There is no need for this booth to exist in this form. If these people have problems, then the developers do panels and stuff, it can be brought up there, among everyone else and not segregated to it's own trivial little corner of the convention. But that's the big problem with it really, it's trivialising the whole thing.
I can't be bothered to go find the video, but there is a clip of Morgan Freeman talking about Black History Month. He says in this video, that he doesn't want a Black History Month, because he doesn't want his history to be boiled down to one month of the year, and it's essentially the same thing here. These groups have been reduced to a single booth at PAX just so that they (they being PAX by the way) can seem more progressive, and it's a bit sickening in a way.
You want to hear about a REAL progressive and friendly community of people? The speed running community, that's who! With my experience dealing with speed runs and speed running, they don't give a flying fuck if you're a man or woman, black or white, gay or straight, able bodied or not or whatever, if you just enjoy playing games really fuckin' fast, then you are MORE than welcome to join the community and they'll help you in whatever endeavour you take on.
THAT is how you deal with this issue, you be inclusive not by waving around a booth sign going "LOOK AT HOW PROGRESSIVE WE ARE" but by just being that way in the first place. The issues that do exist within the industry DO need to be talked about but almost 100% of people doing it right now are doing it wrong. Sexy women in games aren't oppressing you and a lack of gay characters aren't going to ruin your life, they don't matter. What you want to be talking about is equality in the work place, availability of education to different groups of people, that kind of thing.
That's why people get upset when things like Dragons Crown come up, because those issues don't fucking matter. Let us enjoy the Amazon's huge ass, go and fight a battle that ACTUALLY matters and will actually better the industry in some way.
So to sum up the whole thing; Fuck you PAX, your booth is garbage
Wednesday, 18 December 2013
Although this time it's not really about things that work, we're going to be talking DRM again. So today I came across an article (which I will link at the bottom) which describes an occurrence that happened during a Killer Instinct tournament. Basically, during the matches, the Xbox One check in DRM kicked in and just ended the match then and there to make sure that they owned the game that they were playing. It didn't warn anyone that this was going to take place, it just booted them right out of the game with no regard for what they were doing.
I thought that Microsoft had done away with the check in DRM thing, but it turns out I was wrong. The way I now understand it is, if you have a disc and it is inserted into the Xbox, then this doesn't happen. However if you are playing a game that does not have a disc (So anything off the marketplace then), then the Xbox will just boot you out of the game so you can do the little check-in procedure.
If you go click the link at the bottom of this thing and check out the YouTube video in the article, it LOOKS like they were between matches or something, I'm not sure I've not played the new KI, so it looks more inconvenient than anything else, but this might seriously have an impact on Killer Instinct making an appearance at something like EVO, because I'm sure both tournament organisers and players won't be happy if the Xbox decides that it wants to do it's little DRM check during a battle. I'm sure someone would be pissed if they were winning a match that's stopped due to DRM, then they lose their mojo and get trounced in the re-match; that shit ain't fair.
But even if your not into fighting games or the competitive gaming scene, it's STILL a problem. Imagine if a little way down the line something like an RPG comes out on the marketplace. Imagine if this RPG doesn't have checkpoints or something bullshit like that, it just has good old fashioned save spots. Then imagine if you're doing a dungeon, a long dungeon, maybe the final one, you're near the end and you're having a hard time making it through but just before you can go fight the final boss BAM! DRM check kicks in an you lose all that progress for fucking nothing. I wouldn't be too happy about that if it was me.
This is even going to have an impact on people who enjoy speed running because during a good run you don't want to have all that effort killed because of something you can't control. If there are multi platform digital distribution games that look good for a speed runner, they will more than likely go buy it on a system that doesn't threaten to kick you out if you don't confirm you own it every 24 hours or whatever it is.
So yeah, more next generation disappointment. Microsoft need to sort their shit out, I thought this DRM check in stuff was done with, but now it's here just ruining fighting game tournaments and being a bit of a bastard.
Here's the link to the original article I heard this on.
Tuesday, 17 December 2013
First things first, let me provide you with new video content to enjoy!
At the time of writing this post there is £956 sitting in the tracker, we're only a little tiny bit away from making the £1000 goal. Once my Christmas holiday kicks in at the end of the week, I'll see if I can do anything about getting a few more incentives up to maybe get the goal met before the end of the new year, so keep an eye out on that side bar.
Then the stream. On Monday the 23rd there will be the Tomba marathon, so hopefully we can get some donations during that. Also starting from tomorrow I'll be starting my new Speed Run project of Ys for the PC, so if you enjoy those games that'll be worth watching. Starting with casual runs as I have no idea about a decent route for a speed run just yet, but all in good time.
As far as YouTube is concerned, the Silent Bomber play through will be finishing soon and I'm hoping to record some new ones really soon. Also I have an idea for a show on coin-op gaming in the works but the people I plan to record it with are currently busy doing Christmas stuff, so that might not get done till mid January at the earliest.
Finally it's business as usual for the blog, just me writing about crap and getting angry at stupid bullshit every so often.
So yeah, now that I'm a year older and not sick anymore, we can return to a decent flow of content again! Thank's for your patience.
Thursday, 12 December 2013
So first of all, let me re-talk about Mighty Number 9. Mighty Number 9 is a kickstarter project that was set up by Keiji Inafune. If you don't know who he is, he's basically one of the main guys behind the Megaman games. Anyway, after Megaman was treated like absolute shit by Capcom, Inafune comes along with this kickstarter and everyone (including myself) goes mad hype because FINALLY we're getting a game that is Megaman in everything but name.
People donate something like $3.8 million to this project, the folks really want a new Megaman game that doesn't suck complete arse and they want it bad. You could go on the Kickstarter page and view all the stretch goals and judging from that, the game was shaping up to be something really good, at least on paper.
But then fucking Dina shows up.
Dina is one of those stupid arsehole feminists that I sometimes rant about ruining games. She is one of those people in their purest form. She starts out by making a post about how Beck, the main character, should be completely changed into a female character because of "gender representation" in games or some fucking stupid bullshit like that. But fine, even if they did take that seriously at least that wouldn't affect game play.
But it gets worse. Due to the fact that her fucking boyfriend is working on the project, she gets taken on board as a community manager. Sounds fine right? She just has to deal with the community forums and stuff like that, listen to peoples questions and concerns and whatnot, right? Well she doesn't fucking do that. A load of issues spring up, she just ignores people, edits or replies to forum posts with stupid snarky quips and locks down her twitter and deletes a load of stuff while nobody can see.
So, she sucks as a community manager, but that's all shes doing right? Wrong, she's also designing the robots for the game. Why is THIS bad you might ask? Well look at the above picture, her artwork fucking sucks a fat one. I don't want shit looking like THAT in what is supposed to be a spiritual successor to Megaman, it's a fucking joke.
So already it's really bad. We have a lying, condescending social justice moron trying to push her stupid shitty agenda and on top of that she has a platform to really push her shit because shes doing the fucking artwork, but believe it or not, that's not the worst of it.
This woman has barely fucking played Megaman before and has what seems to be very little interest in it. The whole thing that made this project sound as cool as it did, was because it was being worked on by people who knew what made Megaman good and they were passionate about delivering a quality product. Now we have this shit head on the team who doesn't give a flying fuck about Megaman or it's spiritual successor, doing that artwork and working with the company on the project.
When people donated that money, they were donating for a "Megaman" game, created by people who were passionate about Megaman. $3.8 million later and that's starting to crumble, so obviously I'm not the only one who's pissed off, there are plenty of people WAYYYY more upset than I am, because their out of pocket on this shit.
Unless Dina is removed from the project, Mighty Number 9 is dead to me. It's probably not going to be the next Megaman game I was hoping for, it's going to be a super politically correct platformer where the fucking ROBOTS are changed into women for absolutely no reason other than the fact that the artist things there aren't enough chicks in games.
Get fucked Dina, I've only known that you exist for about 24 hours and you're already topping my hate list. Burn your shitty artwork and donate whatever Comcept are paying to the Alzheimer's Society you sorry excuse for a human being.
Wednesday, 11 December 2013
Now I'm obviously not the only person who does this, there are literally thousands of people doing game play commentary videos and while I'm in it to try and entertain you (probably failing) and convince you to donate a little bit to a charity, there are a lot of people who do it for self profit.
Not that there is anything wrong with wanting to be paid for these kind of videos but when all your really doing is just sitting on your ass and playing a game, it's kind of difficult to understand why someone would EXPECT to be paid for that, but that's just me.
Anyway, this "crackdown" I'm talking about is basically YouTube being a lot stricter with it's copyright stuff. If you have a video that contains copyrighted material, then they flag it. If you acknowledge the third party content it puts ads on your video and the money goes to that third party, and if you dispute it and win, the ad revenue goes to you.
This tightening up of what can and cannot be monetised is a problem for some people because for a very lucky few, this is how they make a living, although with these changes there is a chance that they won't be able to sustain that anymore. I don't really see the problem because simply playing a game and talking over it is not the kind of thing that deserves payment really. I would sit in a room with people and talk to them while I played games all the time at university but no one was showering me in money.
It's not like YouTube is taking the content down, we aren't see a death of the "Let's Play" here, but what we are having to deal with is a reality where people can't milk game play videos for a quick buck. Still though, it's not all bad because maybe these people can you know....get a job or something...I dunno, maybe I'm just crazy.
This doesn't really affect me in the slightest because I don't monetise my videos and I'm not all that popular. So if Sega want to put ads on my Panzer Dragoon videos or whatever to earn a few pennies, then fine with me, go for it. I have a pretty decent job, I'm not going to cry over losing a few YouTube bucks.
Basically what I'm trying to say is that it's not THAT big of a deal. If your idea of having a stable income was by producing game play videos with commentary then I think maybe you need to have a long hard think about yourself.
Monday, 9 December 2013
Also the marathon for December has been decided! I'm going to be doing another "Until I win" stream but this time for Tomba!
Sunday, 8 December 2013
If anyone doesn't know what VGX is it's some video game award thing hosted by Spike TV and it involves talking about games for a bit, and then announcing a load of awards given to whoever made the best of whatever category they are pushing. The show is produced by Geoff Keighley, the man known to the masses as "Dorito Pope", so you know it's probably a load of bollocks.
Now when I woke up this morning it was already underway but having a quick look at my twitter turned me right off the whole thing. The first thing I saw was that Nintendo announced a new Donkey Kong game, which I thought was cool but apparently the rest of the internet was just complaining about it. The day has come when people are cursing a new DKC game....and that's a sad day.
So aside from the Dorito Pope the whole thing was hosted by Joel Mchale, who I'm not familiar with but he's not much of a game fan by the looks of things. From what I saw and heard about the goings on, he spent most of his time looking like he didn't want to be there but he did manage to ask a couple of really awkward questions to certain people, which gave me a little chuckle.
Now I have a bit of a problem with these kinds of award shows because the winners are always really really predictable. The game of the year winner at VGX was, surprise surprise, Grand Theft Auto 5. Not that I'm saying that there's anything wrong with GTA5, I've not played it yet, it's probably a good game at the very least however the game of the year really can only go to like 1 of maybe 3 games off the top of my head. Most of the big review sites will probably give their game of the year award to either The Last of Us, Bioshock Infinite or Grand Theft Auto 5.
In fact, I'll make a bet with people right now, for every major gaming site that gives it's GOTY to something different, I'll give £5 to charity, so make sure you email me and make me aware because I'm not going to go hunting for it.
Not that those 3 are bad games, they are all passable titles, well put together with lots of polish and all that jazz but the fact that every gaming site will give their awards to one of these three is a little boring and sort of smells a bit of that whole "paid review" thing that gets talked about sometimes. I just wish that they would be more open about what their game of the year could be, so that when I watch I don't just fast forward through nominees because I know exactly what they are going to pick.
I heard though that fucking Gone Home of all goddamn things won indie game of the year. THIS I don't fucking agree with, because it's barely even qualifies as a game. If you want to tell me that Gone Home was better that Rouge Legacy, Don't Starve, Gunpoint, Antichamber and many others (that's just going off my sidebar) then take your shitty opinion and fuck off out of my face, I reject your awful taste in video games. I'm not sure if it actually did though, so if I'm wrong I'll be happy to discover that.
I didn't ignore the VGX completely but what I did see seemed low budget, badly made bullshit. The reveal about DKC was cool and I didn't see the others but the awards were so predictable I ended up closing the tab and playing fucking Gynoug on the Mega Drive. Do people actually give a flying fuck about these award shows? They know which handful of games is probably going to win so why bother?
Although if the VGX did one thing right it bored me enough to make me get up from my computer and work through my PS3 backlog for a few hours.
Friday, 6 December 2013
The above picture may seem like a terrible photo shop, but apparently it's a real thing. For anyone who's reading this blog outside of the UK, GAME is the countries biggest game store, or at least it was when I was living there.
It's basically the equivalent of Gamestop in the US or Sweden or whatever. You know what I mean, you walk in and the staff don't know diddly shit about anything at all. If you ask for something that isn't a big name AAA title they give you this horrible look because they actually have to pick up the stock book and do some fucking work. You walk in and buy used games and when you get them home they are all scratched up or have fucking jam on the disc (true story). Idiots behind the desk will judge you based on what you're buying or what stupid piece of crap DLC you decide to pre order or not (another story for another time), basically fuck GAME, stupid piece of shit.
So the idea behind this can of fuck is that "gamers" can't be arsed to get off their arse for an hour or 2 to go and have Christmas dinner so GAME have released an entire Christmas dinner in a tin with the idea that you enjoy it over the course of the day since the thing comes in layers or some shit. It looks fucking vile and the can looks like that brand of cat food, Whiskaz or some shit, who wants to eat something that looks like catfood? The whole thing is only £1.99 too apparently, according to the daily mail, so you know it's going to taste like absolute shit.
Here is my problem with this though, cooking isn't hard, like at all. Any sack of shit can cook something halfway decent and for most things it doesn't even take that long to do so. Even when I cook something like bolognese sauce, which requires it sit there for 5 fucking hours to gather flavour, the preparation to get it to that stage takes about an hour, tops.
Back when I was a university student, I was convinced I couldn't cook. I would eat ready meals and I was so inept at it that I didn't even want to boil pasta because I was worried I'd overcook it and just waste my time or some shit. Then I went and got a girlfriend so I decided I can't just remain inept forever, and after a short time just simply googling a recipe and trying to follow it, I made something decent in about 30 minutes.
Now, a few years later it turns out that cooking is actually really fucking easy and quick and with the power of google and the nearby supermarket there isn't really anything I can't make anymore. I'm happy that I developed a new skill, my wife is happy I can now cook pretty good food and my body is happy because anything I make myself is guaranteed to be healthier than anything that comes out of a fucking tin.
So GAME, fuck you and fuck your stupid Christmas dinner in a tin bullshit. Cooking Christmas dinner isn't even that hard, and I'm saying that as someone who lives in a country where most of the population doesn't own a goddamn oven. I wouldn't be surprised if it really was just a can of Whiskaz with the label changed.
Absolutely disgusting, just like your shops and service.
Wednesday, 4 December 2013
So it's about time Sega just admit it, they aren't going to make another Sonic game that will ever live up to it's legacy, ever. So here is what Sega should do; drop Sonic and breath life into 3 dead titles and try to actually put some effort into making them so that all the long forgotten fans like me and many others can get mad hype and throw all our money into the Sega coffers.
So if they were to do this, which 3 titles should be brought back from the dead? Well let me tell you!
If you don't know what Vectorman is, you are seriously missing out. This was a game released in 1995 on the Mega Drive and it was a side scrolling game where you played as a robot shooting the ever loving shit out of loads of other robots. The cool thing about this game was that the visuals were really slick for it's time. Cool backgrounds, some interesting levels, vectorman animated all cool like, it was amazing. On top of that he had this thing where he could transform into different thinks like a robot fish, a drill, a bomb, a frog, a train...all sorts of shit. There was a Vectorman 2 but that was America only so I never played it, and still haven't. There was some talk of a Vectorman 3 for the PS2 but it looked fucking terrible so it got cancelled.
So Sega, NOW is that time to dig out this title, go get a new developer to begin work on a proper Vectorman 3 and keep all that charm that the first game had, none of that grimdark "I'm a serious robot" shit you were planning in the first place. 3D is fine, but just make sure it looks and plays good. I dunno, release it on the WiiU or something and let us customise Vectorman on the fly with the touchscreen or some shit, just get on it.
and finally! 3. Dynamite Cop
Anyway, Die Hard Arcade actually had fuck all to do with Die Hard and it Japan it was called Dynamite Deka. Dynamite Cop on the Dreamcast was the sequel to Die Hard Arcade and known as Dynamite Deka 2 in Japan. Now with that confusion out of the way, these games are great beat em' up games that need to be brought back.
Make a classic 3D beat em' up like this, maybe add in some online co-op play, maybe a 4 player option, improve that combat systems and whatnot and there's a good modern game there. It's been a long LOOONG time since we saw a proper beat em' up and it would be nice if this genre saw a bit of a revival in the next gen.
I know that if Sega said they were working on a Dynamite Deka 3, then I'd buy at least 20 copies, just sayin.
So that's it, get rid of that blue idiot and bring back these 3 great games. We get great games, you get boatloads of money, seriously, heed my advice!
Monday, 2 December 2013
Sunday, 1 December 2013
Allow me to tell you the story. Last night I held the Daikatana "Until I Win" marathon, and for the first marathon of this kind, it did not end well at all. First of all, you have to realise that Daikatana is complete and utter garbage of the highest level. The AI is awful on both your enemies and your allies, the levels are all murky and shit so it's hard to see anything, the guns are all crap and unsatisfying, the story is a mess etc etc etc.
Despite all that, with the people who were with me in the stream both in Twitch chat and on mumble, I was kind of having a good time. It's one of those games that's SO bad that there is a certain fun to be had by raging at it as you suffer through. The fact that I had received charity money to do this made the suffering at least bearable.
But then it happened.
I was playing through the Vault level, I had just rescued some girl and now I was having to wrestle with 2 AI buddies. Given that the stage is full of ladders and elevators this made things particularly frustrating. Anyway I soldiered through and got to the end of the stage. Now something to consider before I go into the next bit of the plot is that both me and my allies are at nearly full HP at this point.
The level loads in and suddenly BAM! I'm fucking dead. I reload my save and I dodge a little bit then a few shots later BAM! my ally is dead, game over. Rinse and repeat this god knows how many fucking times before I just had to call it quits.
I can wrestle with bad design and and I can deal with horrible gameplay in the name of charity, but I could literally progress no further past this point because I was being insta gibbed at the fucking doorway to the stage.
So, even though the marathon's failure TECHNICALLY wasn't my fault, I'm going to match the donation provided by the guy who donated for this thing in the first place, and then give him a choice of incentive. So if anything my failure just means more charity money, which isn't really a bad thing at the end of the day, it's just my pride that hurts.
Speaking of money, over a very short period of time, a total of £35 was raised, which is great considering I have streamed for longer and raised less in the past, so big thanks to all who donated. If you include my punishment donation that makes the total £60, so not bad for a 6 hour stream all things considered.
The December marathon will be Tomba Until I Win and given that Tomba is a good, well made game, that one should be WAYYYY more successful! So look foward to that one. Finally, I'm going to review the part of the stream where it all went wrong and if it's interesting enough I'll upload it!