Saturday 24 August 2013

Shadowrun Returns

Right, I literally just beat this thing, so let's talk about it!

Shadowrun is originally and it's essentially the same sort of thing as Dungeons and Dragons.  The difference between this and Dungeons and Dragons is that it's not all high fantasy swords and sorcery stuff, it's set in the future where people have guns, explosives and cybernetic implants.  However the swords and sorcery stuff is still there, so you end up with this really cool mix of DnD fantasy stuff being played out in slums filled with drug addicts shooting at you.

Anyway, Shadowrun Returns is an RPG avaliable on multiple formats that attempts to provide you the Shadowrun experience but without all the pens, paper and need for 5 or 6 people to get a session going.  Obviously, there isn't going to be as much freedom because if the developers tried to mimic the table top game completely then this shit would never get released. 

The story follows your character who is some kind of down and out in a slum somewhere in Seattle.  One day your dude gets a call from a dead friend saying "hey, go kill the guy who killed me for big bucks", and being poor you decide that this is about the best chance you have to earn some money and so your adventure begins.  The story in Shadowrun Returns is actually really good and the writing is really good and helps generate a good atmosphere of being on an epic quest in a run down shit heap part of Seattle.  Everything moves along at a good pace and keeps you interested and by the time you finish one chapter, you won't wait to wait to play the next one.  The game also looks pretty nice too with well designed areas with lots of detail even if they are a bit small sometimes.

Game play wise, Shadowrun Returns is basic yet functional.  You basically do everything with the mouse and with turned based combat you need to worry more good strategy than having to micro manage 4 players at a time.  There is also some degree of character creation as you get a bunch of classes to pick at the start and over the course of the game you gain karma so that you can upgrade your various stats.

But it's not all sunshine and daisies with this game.  I have a problem with Shadowrun Returns and it's a pretty big fucking problem.

Now I wasn't following this game when it was development at all, but if you ask me this fucking thing just wrecked a lot of its potential.  The game was released for iPad and Android systems and my problem with Shadowrun Returns is that it feels like it was designed specifically for these platforms rather than PC.  The game is really linear giving you a straight path from A to B with very little to explore.  Side quests are barely existent and really have no impact on anything and neither do the dialogue trees.  Also the lack of a save system is really annoying because I can't go back and play my favourite sections of the game now, I have to replay the whole damn thing if I want to get to that area.

Anyway, despite my gripes with this glorified tablet game, it's actually quite fun.  I really enjoyed playing it through and the plot kept me interested enough to see it through to the end.  Also the pen and paper esque part of the experience has been preserved in the form on a campaign editor where you can make your own adventure and then make it available for download so everyone else can play your quest, so if you're into user generated content then there is a lot of game here for you.  As long as you don't have soaring expectations of a true pen and paper experience, Shadowrun Returns is a good RPG that's worth at least one play through.

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