Monday 8 October 2012

Castlevania Series Run: The Castlevania Adventure

It's only when one plays the Castlevania series back to back that you notice just how polarising the quality of the games are between entries.  This is a series that has games like Symphony of the Night, which are fucking classics, and then shit like Dracula X (SNES) which is just garbage.  Unfortunately, The Castlevania Adventure is one for the kak pile.

For anyone who isn't familiar with this one, it was the first Gameboy Castlevania game to be released.  It featured 4 levels, no sub weapons and some of the most annoying controls ever.  The controls are especially bad because they feel sticky, and I'm not just talking about the delay between the button being pressed and the whip coming out, it feels way worse than that in that kind of way that's hard to describe unless you play it for youself.  What is especially bad is how there is now way to jump foward unless you are already moving, and given some of the jumps the game expects you to do, this is super annoying.

I don't want to rag on the graphics for this game, especially with it being a gameboy game, but the stance Belmont has while you are not moving just looks strange.

I mean look at it, his back leg looks like it has some kind of disease or something.  But like I said, I'm not going to criticise a game this old for it's lack of anatomical accuracy.

Generally it's not very good, but it's still more fun that Dracula X on the Super Nintendo


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